Grievance
Mood:
incredulous
Now Playing: music
Topic: AD&D 1st ed. FRPG
The last game left me with a very bad taste in my mouth, and not just from all the cigarettes. I have to say that I usually try my best to be a good player and not question the DM's judgment too much, especially when it comes to central campaign-setting stuff like politics and deities. However, after thinking and re-thinking the circumstances of the last game, I find myself needing to express my overall unhappiness with it.
***Please bear in mind that this is not a personal attack on our DM, who has been my best friend for many years***
I feel that the letter of the rule system was stretched to fit a whim which defied the spirit of those rules. I have neither the time nor the patience to write out every single disagreement (of which there are many) that I had with the last game, so I'll attempt to summarize...
First, the critical hit table has GOT to go. There's ample support from Gygax himself on this issue. It's an unbalancing mechanic and an outright campaign killer. A double damage system would be a simplification and a reasonable compromise.
Also, I don't believe that a GOOD aligned deity would murder an entire band of his followers just because the party's cleric caught a stray arrow in the chest from a lucky shot (by a GOBLIN for fuck's sake! -see critical hit table opinion above) and God happened to be in a pissy mood. I think there are plenty of punishments which would have served to maintain the integrity of the campaign, and even added an element of fun. Having the whole party struck down and killed out of hand by Tritherion, for doing absolutely nothing wrong, seems absurd.
Consider also the "three deities per character" rule: after abandoning your 2nd deity, your character is attacked and destroyed utterly by all of the gods collectively. So, in our situation, the party can either be killed by our current deity, thereby ending the campaign, or "choose" to be whisked away to safety by an unknown power who offers assistance (and who just so HAPPENS to end up being an evil vampire god). Now, any characters swearing loyalty to this new power have absolutely NO choice but to follow through as a worshipper for the rest of their life. If they are in alignment conflict or wish not to serve the new deity, they will be stuck down under the "3 deities" rule. This means that there are now characters in our party who no longer have any choice but to follow the evil deity or be destroyed utterly. Since we are a good aligned party, there are bound to be irreducible conflicts.
This has been a great campaign thus far, maybe the best yet in all these years playing in Eric's games. It has been focused, coherent, mature and fun. Until now. Now the party is wandering around in Ravenloft, disoriented and directionless, without a cleric, with half of the party being basically forced to turn evil and the rest of us therefore finding absolutely no direction in the module setting... to fight the obvious antagonist turns us against certain members of our own party.
The "3 deities" rule is obviously put in place to dissuade deity-hoppers who would take advantage of tailoring their powers and patrons to fit their needs(thereby unbalancing the game), and to instill a sense of gravity toward choosing a deity and adhering to the principles of that religion, especially for clerics. However, none of us were guilty of violating these concepts. We followed a religion based on freedom and individuality. Our deity was guilty of extremely tyrannical, even evil, behavior. I mean, for Tritherion to not resurrect the cleric seems obvious. Maybe even get hostile and demand penance of some sort for our "failure" is palatable. But for him to kill the entire party, who was actually doing just fine in spite of our cleric's demise, just because he got a critical hit and died by no fault of his own? That makes absolutely no sense whatsoever. That party had been quite successful in advancing his cause up to that point, and would have certainly continued to do so. Killing everyone is not only wrong, it is unintelligent and irrational of him.
It was clear during the game that I was not alone in my opinion about the unfairness and unlikelihood of our deity's behavior. Upon confronting the DM with these issues, I was given an example of the deity's attitude from a character in a movie. Unfortunately the character who's behavior he cited was an evil character and therefore not a usable as an accurate comparison. After a few more attempts at negotiation with the DM I felt as though I was being stone-walled with "letter of the law" rules and what I felt were attempts to defend a whim. Even if Tritherion's behavior can be supported by a few rules, I think it's a stretch. And why would you stretch the rules in order to support something which punishes everyone and wrecks all these months of fun and hard work advancing the campaign and our characters?
Posted by elastictyrant
at 11:00 PM EST