The Advanced Dungeons & Dragons Exam
Part I: The Monster Manual
True or False?
1. Skeletons are a malicious form of undead that hate
human life.
2. Despite their low hit dice, Ogre Magi make deadly foes.
3. There are five types of
“true” Giants.
4. Red Dragons are the most feared type of evil dragon because they are the
most vicious, are less likely to be asleep at any given time than any other kind,
and are more common
than the other kinds.
5. Barbed Devils cannot be turned by Clerics.
6. Fighters prefer to fight
Goblins rather than Orcs, even when they must face
two or three times as many Goblins as Orcs.
7.
Ki-rin and Djinni come from the Elemental Plane of Air.
8. Trolls are a lot tougher now than they used to be.
9.
Werebears are the only kind of lycanthrope aligned towards Good.
10. A Mind Flayer is no longer dangerous to
high-level characters once its
psionic blasts have been expended.
Part II: The Players Handbook.
True or False?
11. Elves have a special resistance to sleep and charm
spells, and half-elves
do also.
12. For the major character classes, a score
of at least 16 in the prime requisite
is required for a character to gain the 10% experience
bonus.
13. Halflings never have infravision.
14. Assassins, Paladins, and Monks must be human.
15.
Dwarves and halflings cannot become Magic-Users because the customs
of their respective
races prohibit it.
Character Classes
Questions 16-20 pertain to the different character classes.
Choose one of the
four sets of questions below (A,B,C, or D) as the one that will count for purposes
of scoring.
A. Fighters
16A. The first things a new first-level Fighter buys
for adventuring are a weapon,
a shield, and a suit of plate mail.
17A. A Fighter with +1 Plate, a +1 Shield, and a Dexterity
of 15 has an AC of -2
versus frontal opponents against whom the shield
can be used.
18A. Other factors being equal, Rangers and dwarven Fighters often prefer
giant-class opponents.
19A. A Potion of Heroism always enhances the fighting ability of a Fighter.
20A. To hit Orcus, Asmodeus, or an iron Golem, a +3
weapon is required.
B. Clerics
16B. A first-level Cleric has no chance of
turning a Wraith.
17B. The clerical wisdom bonus for spells begins at
Wis 15 and can give a
Cleric as many as eight additional spells.
18B. All Clerics cannot wait to reach 8th level, for
it is then that they acquire
the ability to raise the dead.
19B. An evil Cleric can have a Cure tight Wounds spell
and a Cause Light
Wounds spell at the same time.
20B. A Druid can use edged weapons of some kinds, but
a normal Cleric cannot.
C. Thieves
16C. Overall, a human Thief is superior to
Thieves of other races.
17C. A 9th-level Thief does quadruple damage with a
successful backstab attack.
18C. A Thief’s ability to hear noises (listen
intensely) does not increase quickly
compared to the other Thief abilities
as the Thief advances in level.
19C. A Thief cannot be lawful in alignment because to
steal something is an
unlawful act.
20C. At the 9th level, Thieves acquire the ability to
read magic scrolls and use
Crystal Balls and other scrying devices.
D. Magic-Users
16D. There is absolutely no way for a Magic-User
to retain a spell in memory
once it has been cast.
17D. An Arch-Mage is a Magic-User who has reached the
18th level of ability.
18D. All Magic-User spells have at least verbal and somatic components.
19D. As is true for Clerics, illusionists have only
seven different spell levels,
whereas Magic-Users have nine.
20D. The spells Magic Missile, Lightning Bolt, and Cone
of Cold gradually
increase in the amount of damage they do as the caster
gains experience
levels.
Part III: Miscellaneous Multiple Choice Choose one
answer only unless the
question asks for
more than one.
21. The letters “TSR” in “TSR Hobbies,
inc.” stand for:
(a) Theoretical Simulations Rules
(b) Totally Silly Rules
(c) Tactical Studies Rules
(d)
Takers Sans Remorse
(e) None of the above
22. Which of the following undead
do not drain energy levels?
(1) Wight (2) Shadow (3) Spectre (4) Ghost (5) Vampire (6)
Lich
(a) 2 and 6
(b) 2, 5, and 6
(c) 2 and 4
(d) 2, 4, and 6
(e) All of the above
23.
How many rule violations are there in the following scene?
...our halfling Thief Nodgard,
having had enough poison gas for one day,
disappeared into the shadows where the golem
could not find him, try as it might.
Only barely did little Nodgard avoid the creature’s
grasp and hide safely. The
rest of us, seeing that our friend was indeed in peril, went
to the attack. In the
next round Droth, our human sixth-level Fighter, fired an arrow at
the towering
menace, then drew his enchanted blade and damaged the creature severely on
the leg. Our Wizard let fly a volley of magic missiles that blasted holes in the
golem’s body during the same round. The next round the golem breathed forth
a cloud
of poisonous gas upon Lord Droth. He rolled an abysmal 1 as his
saving throw, but thanks
to his many protection devices he was saved. His
great strength made the 1 he rolled on
his own attack a hit, and the golem,
responding to instructions given it by its master,
fled from us. Victory was ours!
(a) 2
(b) 4
(c) 5
(d) 6
(e) 7
24. Which of the following treasures
is most valuable?
(a) 2200 ep
(b) 200 pp
(c) 203,000 cp
(d) 10,500 sp
25. Which of the following monsters appeared originally
in Tolkien’s Lord of
the Rings and has a new name in Advanced Dungeons & Dragons?
(a) Eye of the Deep
(b) Ettin
(c) Treant
(d) Lich
Part IV: Magic Items
True or False?
26. Flying Carpets come in many sizes.
27.
Javelins of Lightning can be reused if they can be retrieved.
28. Potion effects are additive, and several potions
may be taken at the
same time.
29. A retributive strike results in a more
or less powerful explosion.
30. An artifact can be destroyed only in one certain way.
31. A sword
with an Int of 6 or higher can speak to its wielder.
32. A Poisonous Cloak is indistinguishable from a Cloak
of Protection until it is
worn.
33. An Efreet Bottle contains an Efreet that
will serve in the same fashion as the
Djinni from a Ring of Djinni Summoning will.
34.
An Iron Flask is a cursed item that draws its owner inside and imprisons
him or her within.
35.
Wands operate at the 6th level for the purposes of magic resistance.
Part V: Short Answers on Miscellaneous Topics
36. You are a 5th-level Magic-User casting a 1st-level
spell against a creature
that is 35% magic resistant. What is the percent chance that the
magic resistance
will spoil the spell?
37. You are a 4th-level Fighter with 17 hit points.
An enemy Magic-User throws
a fireball at you; the blast center is 16’ from where
you stand. The fireball does
30 points of basic damage. You roll an 18 as your saving throw.
What is your hit
point total after the blast?
38. You are an 8th-level Ranger being attacked by a
band of 17 Kobolds. How
many attacks per round do you get against them?
39.
A huge very old Red Dragon, -111-77, whom you failed to rob as it slept,
has just breathed
on you. You are a dwarven Fighter, 3rd level. Assuming
you have no magical protection from
the fire, is there any chance that you will
survive?
40. Which two of the following monsters are of the same
alignment: Asmodeus,
a Night Hag, Juiblex, a Quasit, Bahamut?
41. What are the four creatures that serve Magic-Users
as special familiars?
42. What character class requires the fewest experience points to advance
from 1st to 2nd level, not including Bards?
43. Rank these monsters in order of their number of hit dice, from
largest to
smallest: (1) Kobold, (2) Bugbear, (3) Orc, (4) Gnoll, (5) Ogre, (6) Goblin.
44.
Which of the following weapons does the greatest possible damage
against a large opponent:
dart, arrow, mace, spear (thrust), halberd, quarterstaff?
45. Why are the Druidic elemental summoning spells
so much more effective than
the Magic-User spells of the same kind?
Part VI: Some “Hard” Questions
46. In an arena a dwarven Fighter and an Ogre are
forced to fight to the death.
Both the dwarf and the Ogre are average in all respects.
The dwarf is 4th level and
is armed with plate mail, shield, and a long sword. If the performance
of both in
combat is average, which will win?
47. The mad wizard Quendirl
claims he can drain away the sea by means of a
Single magic item. What item? (You may consult
the magic item lists in the
Dungeon Masters Guide for this question. No artifact is involved
here.)
48. Enchantress Elvira has made a pet of a very young Black Dragon and desires
to emplace it in the swamp near her tower to keep nosy people away. She
realizes, however,
that at present the dragon is too small and weak to be of
much value in this regard. She
is not worried, however, for she has a foolproof
scheme for increasing the dragon’s
hit points to a respectable level in only two
weeks’ time. How can she possibly do
this? The increase in hit points she
contemplates will be permanent.
49. Lord
Edward the Unfortunate was having a bad day. First, a 5th-level Magic-
User threw a magic
missile at him. Then he fell into a 10-foot-deep pit (plain),
where after a huge ancient
Red Dragon breathed on him. No sooner had he
climbed from the pit when a Giant Rat bit
him. He took the maximum possible
damage from each attack form. How many points of damage
did he take
altogether?
50. Garigax the Tricky, a Thaumaturgist, was contemplating
a means whereby
he and his 2nd-level apprentices could cross a rushing river with
all their
equipment. The way looked difficult, for Garigax had but one Fly spell, and the
spell would not last long enough for him to carry all his apprentices and their gear
across, even if the weight should not be too great. After pondering the problem a
long
while Garigax shouted “Aha! Mine peerless brain hath done it again!” and
proceeded
to instruct his apprentices as to his plan. Thereafter they all slept for a
time. Then
they awoke and at once all the apprentices began studying their
spell books as Garigax
made lunch. After a hearty meal they lined up and all
began incanting at the same time.
Soon thereafter they were seen on the other
side of the river. Garigax and his apprentices
owned no magic items, and no
creature aided them in crossing. The river was too fast-moving
to swim, and
Garigax and his minions had no ropes, boats, or any other kind of conventional
river-crossing equipment. How did Garigax and friends accomplish such an
astounding feat?