The New Int./Combat System.
Using this new system will slow
down the game somewhat, but will allow for an ind. Int. system that is
more realistic without being to slow.
A: The Combat Melee Round is now 6 sec. long.
The Max. # of atts. Per melee round is 8. Each unit of
Spell Casting Time and Weapon Speed Factor is equal to 1
sec. each. Any att. Or action in this system will
get you whatever it did under the normal 1st ed. AD&D
rules. (i.e. if it took 1 action/round to draw a weapon
before, then you could do the same with an action/round in
this system.)
B: Spells are now quicker to cast but will have their
durations shortened in most cases. Any ref. to or
inference of the melee round in the spell description will
be the melee round of this new system. i.e. 6 sec.
Spells 1 round in casting time will occur. At the end of
the round together with any other spells with the
same
casting time. (In this case no D12 roll is needed.)
Spells over 1 round in casting time will occur. On the
start
of or portion of that round which is stated as the casting
time of that spell.
C: A "SDIW" number (That is your PC's Str., DEX., Int.,
and Wis. averaged and rounded down.) will be
generated by the Dungeon Master and wrote on your PC sheet.
For the most part this number will not
change. Sometimes however there can be game events
that will affect the "SDIW" number, but this is left
to the Dungeon Master to deal with.
The System.
ADD: Your "SDIW" number, and a +1 for every “+”
of a magical weapon. Also add a +5 for every att.
Beyond the 1st.*
SUBTRACT: Weapon Speed Factor or Spell Casting Time,
and the roll of a D12.
This number is when you get your 1st att.
In the combat melee round. Subtract 6 from your score to find
your 2ed att./action. Continue to subtract 6 to find
out if you have any more atts./actions until you can no
longer subtract 6 without hitting neg. numbers. Sometimes
you will get neg. numbers as your only
att./action. In this case you will go last (but still
before some spells.) unless someone else has an even
lower score.
*: Such as a Potion of Speed, a Haste spell, a high
level Monk, a high level Fighter or a Fighter striking at a
creature with fewer then 1 HD, etc.
PCs must have a Dex. as shown to wiled a weapon with the
shown speed factor.
PC Dex. Vs. Weapon Speed Factor Table
PC
Weapon Speed
Dex.
Factor
14
13
13
12
12
11
11
10
10
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2